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Showing posts with label Multitouch applications. Show all posts
Showing posts with label Multitouch applications. Show all posts

Top 5 Things Every Mobile Gamer Must Have

Description :

With phones and tablets edging ever closer to sixth gen console quality, it's not surprising that mobile devices have become many people's go-to gaming machines. High-end graphics are only one piece of the puzzle, though. Better-quality audio, boosted speed and enhanced touch-screen responsiveness have all contributed to mobile's rise in the gaming sphere. A sphere, it should be noted, that will likely be worth $100 billion by 2017 with a majority of those dollars devoted to mobile gaming.

Top 5 Things Every Mobile Gamer Must Have

Gamer is quickly coming to mean something very different than it did once upon a time, thanks to changing demographics (women are now the largest video game playing group) and a flood of all-ages titles. But even players who gravitate toward Monument Valley versus titles like Mirror's Edge can appreciate the need for externals. To make mobile your main gaming machine, it helps to have these five things:

1. The Right Device 

Many of today's mobile games have been designed to make use of multiple cores, so a device with a quad- or dual-core processor is a must. More importantly, a device with a quad- or dual-core processor can “future proof” your phone or tablet, i.e., ensure that it can play the new and better games of tomorrow. Multiple cores enhance a device's ability to deliver the kind of impeccable graphics, speed and sound that serious gamers expect and even casuals want. 

2. An External Controller 

Phones and tablets put amazing games into your pocket for anywhere play, but the feel of touch screen controls can leave a lot to be desired. The MOGA Pocket Controller is a serious win for gamers who love the feel of physical buttons and a real steal at about $30. That includes the controller (which looks like it came out of an Xbox One box), a case, tablet stand and the MOGA pivot app with its library of games like GTA and Call of Duty. Thanks to a comfortable rubberized grip and ergonomic wire-free design, mobile gaming sessions can go longer. 

3. A Scaled-Down Sound Solution 

Patching into your wireless sound system is a fine way to overcome the limitations of tiny phone speakers at home but out and about tinny audio is the norm. Or was. The Mini Jambox is incredibly portable at just 6″ x 1″ by 2.3″ and 9 ounces, and the acoustic drivers and bass radiator provide audio that proves that bigger isn't necessarily better. 

4. Longer Game Play 

Big time mobile gamers know that even the baddest batteries can't stand up to a serious session, which means a battery backup solution is essential. The Evio PB108 Power Bank will keep you up and running, which is especially important when you're playing through titles that take time. The 10,500mAh battery takes a while to charge up but once it's good to go, so are you.

5. Something Fun 

Don't let the overuse of the word serious fool you – games are still for playing and at least some of your accessories should reflect that! The Impulse Controller is a wireless mini gamepad with real physical buttons that clips on to your keychain. It's also a great way to find your lost keys, a camera trigger (goodbye, Selfie Stick) and a digital media controller that's compatible with virtually any device. There's also the Joystick-IT Arcade Stick – self sticking joysticks that attach to any touchscreen to give players that old school gaming experience.


There is always going to be a place for consoles in the gaming world. But as the mobile experience becomes richer and more satisfying thanks to must-haves like these, chances are good that place will grow ever smaller.

*by andreascy*

Ocular's Future of Touch Presentation at 2012 SID Display Week

Description :

Ocular LCD: A Different Philosophy... A Different Kind of Company


Ocular LCD, Inc. headquartered in Dallas, Texas, is a leading supplier of touch panels and display products to the embedded technology industry. Ocular’s innovative technologies enable equipment manufacturers to quickly bring to market product solutions with leading-edge, touch-enabled display capabilities.


In addition to its products, extensive technical knowledge and 25 years of experience allows Ocular to work closely with manufacturers to design display capabilities that meet the unique requirements of their applications, including the demands of extreme environments. 


Ocular has a rich history of innovation and this spirit is part of the Ocular culture and continues today with the development of many patented solutions in touch panel technology, LCD displays and display system ruggedization techniques.


Today we' ll present to you the third annual Future of Touch and Interactivity Conference that took place on June 7th, 2012 as part of The Society for Information Display (SID) Display Week in Boston. Industry leaders were invited to discuss how touch and interactive solutions are shaping the display industry. 


David Nolte, Senior Vice President of Engineering at Ocular, presented during Session 1: The Future of Touch on the topic of projected capacitive touch panels and how they have advanced with larger sizes and simpler structures.


Read also :

Touch screen technology : How it works

*by andreascy*

Microsoft Research : Natural User Interface (NUI) - Pervasive Computing Is on Its Way


Description :

In the 40 years since the introduction of the mouse, computing input has remained much the same : it's you, the mouse, the keyboard, and the screen


But all that is undergoing a sea change, as researchers like Patrick Baudisch of the Hasso Plattner Institute and Shahram Izadi of Microsoft Research Cambridge push the boundaries of Natural User Interface (NUI)


In this interview during the Microsoft Research Faculty Summit 2012, Patrick and Shahram, along with Microsoft Research's Stewart Tansley, discuss developments in NUI and their thoughts about a future of ubiquitous computer-human interactions. 



Discover also other interesting Microsoft Research and NUI related topics and let us know what you think. Subscribe on our RSS feed for more.

*by andreascy*

Electronic Entertainment Expo (E3) 2012 : Nike teams up with Microsoft for Kinect Training app on Xbox360

Description :


Nike has joined up with Microsoft for a fitness app called Nike+Kinect Training, set to arrive on Xbox in the future. 


The system will include Nike's high-end fitness training system, ties in to Nike's social and online system (along with Xbox Live), and other special modes and insight for a personalized training program.


Nike+ Kinect Training should be out sometime this holiday.


*by andreascy*

Corning Gorilla Glass for Seamless, Elegant Design (with audio)

Description :
As a new design material, Corning Gorilla Glass provides a unique integration of clean, thin, durable and enhanced touch display qualities that make it exceptionally well suited to address large-format, shaped design applications, including automotive interiors, architecture, and state-of-the art household appliances. 


Enjoy the video!



More on :

http://www.corninggorillaglass.com

*by andreascy*

Building Windows 8 - Touch Hardware

Description :

While Windows 7 has some touch screen features built in, few of the Windows 7-based PCs have used it. Windows 8, with its Metro UI, offers up a more full featured touch interface. In the latest post on Microsoft's official Windows 8 developer blog, team members Jerry Koh and Jeff Piira give an update on the efforts to make Windows 8 work on both existing and upcoming touch-based hardware products.



Microsoft first revealed how different touch interactions will work with Windows 8 back in September during the BUILD conference. You can see which touch movements correspond to Windows 8 command in the figure above. While Windows 8's touch interface will work on PCs made for Windows 7, PCs and tablets made especially for Windows 8 will have some extra features.


The blog post states that Windows 8 hardware will require that the digitizers support at least five fingers. Koh and Piira write :

"The reason we went in this direction is a response to developer feedback. Developers do not want their creativity to be limited, and in particular, they let us know that they want to be free to use whichever multi-finger gestures or controls are useful. They do not want requirements for a minimum number of fingers that may not make sense for their application. As such, we focused on a minimum of 5 fingers to enable scenarios like whole hand interactions (all 5 fingers) or multi-finger/multi-hand scenarios. This will address the feedback, and unlocks opportunities for developers to push the envelope with multi-touch applications."


There also have been a number of issues in getting the Windows 8 touch screen experience to work well on Windows 7 PCs. The blog post states :

"In order to make edge swipe work consistently on Windows 7 PCs, we created a mode where there is a 20-pixel buffer to catch the edge swipe gesture. This allows a majority of PCs to reliably invoke the charms and use Windows 8 effectively. The downside of this buffer is that it takes away some real estate from the application, and from developers."

Some of the touch interactions in Windows 8 on PCs made first for Windows 7 won't work as well. The blog post cites a few of them, including individual taps not working every time, having swipe and slide being misinterpreted as a tap command on some hardware, and swiping from the edge not always working. The blog post says that users of older Windows 7 hardware can sometimes get around these limitations. It states, "For example, if the charms don’t appear after an edge swipe, you can try again, but swipe more slowly."

Chart showing test results for Right Edge Swipe (no mitigations) on Windows 7 touch screens, Success rate is distributed between 0% and 100%, with a few data points around 55%.

Microsoft has been testing 64 Windows 7-based touch screens with Windows 8 running inside. The final results show that the vast majority of them will be able to handle at least the basic Windows 8 touch screen commands. However, some will work better than others. As the above chart shows, using the right edge swipe touch command on Windows 7 touch screens show that many of the attempts did not succeed at all.
PCs and tablets made especially for Windows 8 should be far more capable of handling its touch screen language. The blog post states, "Microsoft tests and certifies each new touch device before it can enter the market as a Windows 8 PC. This is how we will ensure consistency and quality in touch hardware for Windows 8."


*by andreascy*


Samsung's GALAXY Note : Introducing Premium Suite with Ice Cream Sandwich

Description :
Software upgrade for GALAXY Note offers exclusive S Pen optimized applications, enhanced multimedia features and Android 4.0 Ice Cream Sandwich.


S Note, an unique tool that combines your notes and sketches with other digital content, giving you a new way to create your own stories. 


Also includes innovative shape- and formula-match functions, instant digitization of tables and grids, and knowledge search engines.


Along with a new look and feel, the Ice Cream Sandwich update provides a more intuitive user interface, faster performance, Face Unlock, Snapshot, Photo Editor and other features.


Plus, GALAXY users can also access an exclusive GALAXY Note level in Angry Birds Space (http://samsung.angrybirds.com/galaxynote), the newest Angry Birds game from Rovio Entertainment, along with a special package of 30 challenging levels in "Danger Zone".


*by andreascy*

Microsoft Windows 8 : Enabling Accesibility

Description :

With a consistent platform, developers of Metro style features within Windows can now leverage the standards and platform to ensure their components are accessible. While the features are designed, developed, and tested, Microsoft continually tracks the progress made towards accessibility. When the build for the Windows 8 Developer Preview was released, the team had been working on accessibility. However, they still had bugs that impacted High Contrast, keyboard navigation, and programmatic data for the ATs to consume. 


Start screen with small rectangle highlighted to show the area of the screen where Magnifier is currently focused

They are by no means done, and they continue to drive the accessibility requirements across the team to ensure they meet their goals. In each public release of Windows 8, you will see improvements being made in this area.



*by andreascy*

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