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Showing posts with label SDK. Show all posts
Showing posts with label SDK. Show all posts

Get Windows 8 RTM Startscreen SDK for XP, Vista and 7

Description :

We have seen many transformations to the Windows Operating System, and each one has its own beauty and impresses with its own applications. 

Get Windows 8 RTM Startscreen SDK for XP, Vista and 7

Microsoft as we all know, has released Windows 8 RTM (Build 9200), with lots of new features, GUI changes and interesting enhancements including Boot & Login screen, Start menu, Ribbon in Explorer, Metro Theme & Apps etc. You can take a look at all these new features in this detailed review.

Get Windows 8 RTM Startscreen SDK for XP, Vista and 7
Get Windows 8 RTM Startscreen SDK for XP, Vista and 7

If you are still using Windows XP, Vista, 7 or even older Windows 8 versions, and you don't want to install this latest OS, but still want to enjoy some of the new features, here are the interesting news for you: 

Get Windows 8 RTM Startscreen SDK for XP, Vista and 7
Get Windows 8 RTM Startscreen SDK for XP, Vista and 7

Our friend PeterRollar, who is well known for his amazing and famous Windows transformations, released "Windows 8 RTM Startscreen SDK" that you will definitely enjoy.

Get Windows 8 RTM Startscreen SDK for XP, Vista and 7
Get Windows 8 RTM Startscreen SDK for XP, Vista and 7

It's about time to bring this new Windows feeling to your old and perhaps boring OS and desktop. All this with the help of AveDesk 1.3, an application which makes desktop prettier and more usable. As you can see in the above screenshots, the change looks very close to Windows 8 RTM, so Peter has made a great work with his skills, that might worth your attention.

"This is probably the most complete and most similar transformation from older Windows to Windows 8 you can find in the web."

Why SDK (Self-Development Kit)?

"Because you can use it as it is, or modify it to your likings. Build your own personal startscreen if you want."

Windows 8 Versions already included in the pack:

- Developer preview

- Consumer preview

- Release preview

- RTM

*Basic knowledge of manual customization needed. 


So what are you waiting for? Check it out and let us know what you think. Share this post with your friends and help them and others, to have some fun too. 

Subscribe to our Newsletters for more updates! 

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*by andreascy*

Samsung Galaxy Note S Pen SDK 2.2 Has Been Released. Download It Now!

Description: 

The latest version of the S Pen SDK for the Samsung Galaxy Note is now available to download. Apps developed with the new S Pen SDK can interact with S Pen even when it is not in contact with the Note.

Samsung Galaxy Note S Pen SDK 2.2 Has Been Released. Download It Now!

The combination of Hovering Side Button and Pen Gesture can re-define the way a user interacts with the device allowing you to deliver many new innovative UX scenarios. 

What Is The S Pen?

The S Pen, introduced along with the Galaxy Note, is a new input tool that makes up for the disadvantages of old input methods. 

Samsung Galaxy Note S Pen SDK 2.2 Has Been Released. Download It Now!

The S Pen provides faster and more accurate input than conventional stylus pens. It is an input tool that provides a similar feel to an actual pen by detecting the pressure applied on the screen with great accuracy. 

You can experience the numerous advantages of the S Pen in the various Galaxy Note series of devices.

What Is The S Pen SDK?

By using the S Pen SDK, you can easily add various S Pen features to your applications.

It provides the necessary functionality to take 100% advantage of the S Pen, including checking if the S Pen is activated, checking coordinates, sensing pen pressure, detecting the on/off status of the side button on the pen, and handling hover events, which is supported on Android Ice Cream Sandwich or later. 

Samsung Galaxy Note S Pen SDK 2.2 Has Been Released. Download It Now!

Also, it provides various additional features such as a drawing environment with animation support, pen, eraser and text property settings in the drawing environment, adding image objects, image processing and signature recognition. These additional features make it easy to develop various apps that are specialized for S Pen.

Every time the SDK version is updated, a variety of useful features for S Pen are added and available for you to use.

New Or Changed In The S Pen SDK 2.2 Release

The S Pen’s hovering feature has been improved greatly:

- Hovering - related functions were only available in SCanvasView in the past, but the new SPenEventLibrary class makes it possible to use the hovering features in normal views. 

- To make it easier to set and use hover pointer icons, which are displayed when using the pen, text, color picker, and color-fill-in tools with SCanvasView, the S Pen SDK 2.2 provides predefined setting values such as the S Pen SDK Style and S-Note Style, as well as APIs. 

- It also allows setting and changing hover pointer icons in normal views through the setSPenHoverIcon method of the SPenEventLibrary class. 

The S Pen Detachment Listener API has been added:

- The SPenDetachmentListener listener for handling events that occur when the S Pen is detached from or attached to the device was added. (Note: Applicable to Note 10.1 or later.) 

Drawing - related features have been upgraded:

- In addition to the 4 types of pen brushes (pen, brush, pencil, and highlighter) that were available in the previous Pen Input Mode, the brush type, “calligraphy brush” has been added, and there are now 5 brush types to choose from. 

- A new feature for filling the inside of shape drawn by the user with a specific color picked by the user was added. The SettingView for choosing the fill color was also added 

SettingView-related features and UI have been improved:

- A Pen Setting preset feature has been added with support for up to 12 presets. 

- An align setting feature was added in the Text SettingView and two new fonts (Chocolate Cookie and Rosemary) have been added. 

- A Mini SettingView pop-up window that shows essential features of a SettingView, such as pen/eraser/text/color fill, in a smaller size has been added. 

Object-related clipboard features have been added:

- Related APIs such as object cut, copy, paste, and clear clipboard have been added so that the user can use the clipboard after selecting the image objects that have been added to SCanvasView. 

Context aware - related features have been added:

- Related APIs for getting the list of apps were run when the S Pen or earphones were detached or attached, and checking package & class information, have been added for context aware support. 

Performance enhancements and stabilization have been improved:

- The file saving speed of the SAMM library has been improved. 

- The Pen Only Mode have been added for using only the pen and erasers from the S Pen SDK (excluding text, image, and fill objects), is now supported. 

Unnecessary and duplicate APIs have been deprecated, and the names of some APIs have been changed:

- Deprecated methods can be used in the previous 2.1 version and the current version, but they will be removed in future versions. 

10 sample apps, which were provided separately for each feature, are now integrated into one sample app:

- The sample app has been changed to one sample app that shows each feature in a list format, and shows a demo of the feature that the user selects. 

Examples of new features added in version 2.2 have been added to the sample app:

- Examples of changing hover pointers, linking hover and pop-up windows, checking S Pen Events in a normal view, applying image filters, and color filling have been added. 

Some errors in SDK 2.1 have been corrected in this release.

In addition, it's not too late to join the Samsung Smart App Challenge, the largest app competition ever. In the "Best S Pen Apps" category, entries will be scored on their creativity and originality and the 20 apps with the best S Pen functionality will be awarded with up to $200,000 in cash prizes.

Good luck! 👍

*by andreascy*

Intel Launches SDK for OpenCL Applications at SIGGRAPH 2012


Description :

Los Angeles - SIGGRAPH 2012, the World's Premier Conference on Computer Graphics and Interactive Techniques, welcomed 21,212 Artists, Research Scientists, Gaming Experts and Developers, Filmmakers, Students, and Academics from 83 Countries around the globe to Los Angeles this week. 



In addition, 161 Industry Organizations exhibited at SIGGRAPH 2012 representing 44,750 sq. ft. of exhibit space - approximately a 5,000 sq. ft. increase over 2011. 


A total of 19 Countries where represented on the show floor. “As SIGGRAPH 2012 draws to a close, I’m incredibly proud of the body of work that represents thousands of hours of effort from hundreds of volunteers,” said Rebecca Strzelec, SIGGRAPH 2012 Conference Chair from Penn State Altoona. 


SIGGRAPH 2012 was the launch pad for Computer Graphics and Animation Development, including the Beta release of the Intel® SDK for OpenCL. 


We caught up with Ryan Tabrah from the Intel Visual Computing Software group and asked him for a Demo of the new Software. 


He grabbed an Ultrabook and showed us the difference between an in-body Simulation running on a CPU versus the Intel HD Graphics. He then used them both, demonstrating how Developers can optimize their performance for Intel architecture. 


Watch the video below to see the increased performance with the new Intel SDK for OpenCL.


For news on Open CL, Cross Platform Mobile Development, and Ultrabook, you can subscribe to Intel Software Adrenaline here.

If you liked our topic then kindly share it with your friends. Subscribe on our RSS feed for future updates and check out our Trending News and Tweets for today. For even more stories and other exclusives do not miss our Social Front Page, our Newspaper and Magazine.

*by andreascy* 

Microsoft: The Kinect Accelerator

Description :

Ten Startups. Three Months. Unlimited Innovation. 

If you are a developer or existing team/startup focused on building a business that takes advantage of the Kinect and Natural User Interface technologies, then the Kinect Accelerator is where you need to be. Through this program, Microsoft is supporting entrepreneurs, engineers and innovators like you to bring to life a wide range of business ideas that leverage the limitless possibilities Kinect enables. 

Microsoft: The Kinect Accelerator

Following a competitive screening process, ten finalists will be chosen for this unique three month incubation program running from April 2 - June 28, 2012 in Seattle, WA. The Kinect Accelerator is “powered by TechStars” using the same mentor-driven methodology pioneered and proven in New York, Boulder, Seattle and Boston. Mentors for the Kinect Accelerator include a broad base of entrepreneurs and venture capitalists in the industry as well as executives from Microsoft Studios, Xbox, Kinect for Windows, Microsoft Research and other Microsoft organizations.

What the Program Offers

Every company participating in the Kinect Accelerator will receive an investment of $20,000, an Xbox development kit, the Windows Kinect SDK, office space, all the resources of BizSpark, technical training and support, and mentorship from entrepreneurs, investors and Microsoft executives intensely focused on making their business a success.

At the end of the program, each company will have an opportunity to present at an Investor Demo Day to Angel investors, venture capitalists, Microsoft executives, media and industry influentials.

What Qualifies for the Kinect Accelerator?

•  Any Kinect-enabled application on Windows or Xbox SDK that can be a commercial business 

•  Manufacturing to retail, education to healthcare, art installations to gaming, social to interactive play…hmmm, the possibilities 

•  Can be cloud-hosted, on any platform, but needs to be an application 

•  Could be one view of an application that may also have a web UI, mobile UI, etc. 

•  Kinect-controlled applications, like what you have on your phone, but on a big screen or a computer screen 

•  Content you might expect to consume in your living room or in an operating room 

Go ahead, surprise them! Your company does not necessarily need experience developing with Kinect, but the business concept does need to leverage Kinect capabilities as part of the final offering.

 Your team must also be willing to develop the technical skills required to bring your solution to a functioning prototype.

Meet Them

They are visiting San Francisco, New York, Boston and Seattle in early February. 

Register for one of their tour dates to learn more about the program, meet Managing Director Dave Malcolm and possibly win Kinect for Windows hardware.

How to Apply

Applications to the Kinect Accelerator are now open! Applicants must be prepared to relocate to Seattle, Washington for the duration of the program. The early application deadline is January 25th, 2012. 

The final application deadline is February 8th, 2012. Applicants who apply by the early application deadline will receive additional consideration.


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*by andreascy*

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